Friday, August 06, 2010
Telik Bead Game
My lack of posts can be explained - honest, guv!
1. I'm out of work looking for a job. Jobhunting takes up a lot of my fret time.
2. I might be in the process of wasting a bit of time developing a new conlang. It's like a sickness or compulsion: I can't help myself.
But the main reason for not posting is my Open University work, wherein I'm learning to program in Java. Typically, not much was soaking in from the course books, so I did what i normally do in such situations: I started mucking around with code.
See, a long while back I had an idea for a mad conworld-related board game - a sort of bastard backgammon crossed with an African bead game of my own design. I've no idea if the rules of the game are viable, so I decided to make a playable version - just for the hell of it really. To turn my efforts legitimate I'm hand-coded the whole shebang and, because it's summer and the heat deranged me, I decided to try and make it an interactive online thingy (to cover the networking and threading stuff I was having difficulty with on the course).
It's nowhere near finished yet, but most of the basics are in - including all the fun game rules stuff and a tweet-like thingy for the social side of stuff. I'm sure the project will keep me off the streets for a few weeks more ...
Some screenshots of my baby:
1. I'm out of work looking for a job. Jobhunting takes up a lot of my fret time.
2. I might be in the process of wasting a bit of time developing a new conlang. It's like a sickness or compulsion: I can't help myself.
But the main reason for not posting is my Open University work, wherein I'm learning to program in Java. Typically, not much was soaking in from the course books, so I did what i normally do in such situations: I started mucking around with code.
See, a long while back I had an idea for a mad conworld-related board game - a sort of bastard backgammon crossed with an African bead game of my own design. I've no idea if the rules of the game are viable, so I decided to make a playable version - just for the hell of it really. To turn my efforts legitimate I'm hand-coded the whole shebang and, because it's summer and the heat deranged me, I decided to try and make it an interactive online thingy (to cover the networking and threading stuff I was having difficulty with on the course).
It's nowhere near finished yet, but most of the basics are in - including all the fun game rules stuff and a tweet-like thingy for the social side of stuff. I'm sure the project will keep me off the streets for a few weeks more ...
Some screenshots of my baby:
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